Toon Mask
Trap Normal

Toon Mask

  • Archetype:
  • Toon

  • View:
  • 4406




If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
51± 8/ 100
Power Score
Intrinsic 51
Deck 51

Toon Mask — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 51 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Toon Mask turns a Toon World board into one Special Summon of a Toon from hand or Deck at or below the target's Level, so its value is a conditional body plus a card-for-card swap rather than removal. Its presence in 67 decks, with Toon Kingdom and Toon Table of Contents co-appearing in over 80 percent of them, confirms it is a live Toon piece, but that frequency is not counted as power. The empty combo sample means starter and conversion roles are text-only inference, and because the targeted monster is not destroyed or negated, effect_interaction and material_utility stay low despite the summon.

Axis scores

Axis Score Evidence
Accessibility 60 Live only while Toon World is face-up, and the trap is set rather than drawn live; 67 decks run it, but Toon World does not appear among the top partners (inferred and observed).
Combo & Conversion 55 Text converts a trap into one Toon Special Summon, ignoring summoning conditions, with a Level cap tied to the opponent's monster; no combo boards are recorded to confirm further steps (inferred).
Resource Economy 60 Spends one trap and returns one Toon from Deck or hand, so it is net-positive by one card when it resolves but adds no extra draw or refuel (verified text, inferred net).
Effect & Interaction 20 Targets an opponent monster without destroying, negating, or taking control of it, so it offers no real disruption (verified text).
Material Utility 20 The trap body itself is never material and the summoned Toon is situational, so material value is low (inferred).
Resilience & Flexibility 35 A set trap can be destroyed or negated before it resolves, and it depends on Toon World staying on the field (inferred).
Deck-Building Efficiency 40 Running it commits the deck to Toon World and a Toon-heavy build, a moderate restriction; copies are usually 1 to 2 (observed copies distribution, inferred restriction).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Extender. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: Toon World dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Toon World board into a Toon Special Summon from hand or Deck, ignoring summoning conditions.
  • Broadly played: 67 decks, with strong co-occurrence with core Toon partners.
  • Clean, unambiguous text with a single Level cap.

Weaknesses

  • Requires Toon World face-up, which is a deck-building and board-state restriction.
  • Does not remove, negate, or take control of the targeted monster.
  • A set trap that can be destroyed or negated before it resolves.
  • No recorded combo boards to confirm starter or conversion role.

Counters / choke points

  • Trap or Spell destruction cards that hit set backrow.
  • Negation of the trap on activation.
  • Opponent monsters with high Level that cap the summon target.

Best use

Starter / Combo enabler: a Toon World-supported backrow trap that adds a Toon body. Decks: Toon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: conditional Toon World trap that Special Summons a Toon by Level cap and ignores summoning conditions.; 67 decks run it, 1.46 average copies, 46 decks at 1 copy.; Top partners co-occur in 67 to 84 percent of decks.
  • Observed: Toon-archetype concentration (36 of 67 decks in the two Toon archetypes).
  • Inferred: Starter and conversion role from text alone.; Net card advantage of plus one when it resolves.; Vulnerability to set-backrow removal before activation.
  • Data gaps: No combos supplied, so combo conversion and starter role are text-only inference. No guides supplied. No banlist token; assumed 3 copies (unlimited). No usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only. Toon World does not appear among top partners, so its field presence is unverified. Archetype list includes non-Toon homes (Mikanko, Infinitrack, Vaylantz, Red-Eyes, Greed, Kashtira); the role there is unconfirmed.











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